v0.9.1-alpha
13 Aug 2026
- Construction now reserves the operatives needed by the structure currently being built, so the same personnel cannot be promised simultaneously to training or another active staffing commitment.
- A construction item that reaches the front without enough operatives stays in place and visibly waits instead of overstaffing the Base. Training Yard recruitment and wounded recovery can release it automatically, or the player can cancel it normally.
- If a Base has lost every Sentry Team and lacks the two free operatives needed to replace one immediately, a single emergency replacement team can still be queued. Training waits for crew and starts automatically once two operatives become available.
- Sequential construction can no longer complete later upgrades into an impossible negative staffing state after earlier queued buildings consume the available workforce.
- Waiting construction and training items can no longer be skipped by newer queue entries when they are temporarily blocked on operatives.